GunRunner

This project was never completed due to Midway's famous demise.  It was a co-op shooter built on the Stranglehold engine.  We were onto something very cool, but alas was not meant to be.  Checkout the videos to see the direction.

Yep, that's Vin Diesel.  We were rapid prototyping with the Wheelman assets :) 

GR-3.jpg

Gameplay footage on Xbox 360

An animatic for an exciting cinema w/ interactivity.

Cloverleaf animatic

Co-Op gameplay

Our 'railshooter' portion of the game

SCREENSHOTS


PROCESS

A couple of the more interesting breakout sheets.


CHARACTER ANIMATION

 Character models & rigging by Victor Lopez; mocap my MOVA.

A motion capture test.  Note the entire face moving; this is a good way to see if a face is keyframed or mocap.  This is running on the Xbox 360, inside Unreal3.

DESTRUCTION 2.0

These videos show where we were going with the destruction tech after Stranglehold. 

Massive Destruction test.

Vehicle Destruction & driving tests.  Last bit demonstrates the AI driving along a path while still "skidding out".